In this post, we’re going to take a look at mixing loops in your worship service. This discussion is really aimed at the guy standing behind the sound console but the information is great for loop creators and users too. A better understanding of the types of decisions your sound engineer must make when mixing your loops will help you make better tracks and design better parts for your band to play along with them.
If you’ve already got an amazing team of volunteers on stage and are adding loops, simply squishing them on top of everything else will likely result in two things: 1) you won’t be able to hear a lot of the detail from the loop and 2) all the live instrumentation and vocals will be more difficult to hear and understand. This is the result of two audio sources trying to exist in the same frequency space and as a result, the output can get mushy and lose clarity.
- A loop has a kick drum sample that hits at the same time as your drummer stomps on the live kick drum. Both sounds are in roughly the same frequency space and will likely blend together. Sometimes it may work okay, most of the time both will turn to mush.
- A violin (or other string) part on a loop sounds beautiful by itself but when played with a tenor voice, the voice loses clarity and the violin becomes difficult to hear. This is actually pretty common problem for violins and voices, sampled and live.
I’ve attached a helpful chart to this post that includes the typical frequency ranges for many common instruments. If you don’t already know these, print out the chart and tape it to your audio console! So, the question then becomes how to deal with these competing sources effectively. Certainly, you could just abandon one of them, but it’s your job to make it work. The answer here is to carve out some ‘sonic space’ for each part.
The idea of sonic space is that at a given frequency, only the loudest source is audible. This certainly doesn’t apply across entire instruments since they have such a large range and variation, but key components (fundamental tones) of an instrument that are masked by another instrument (as in our kick drum example) can leave it sounding ‘off’. By removing some of the competing frequencies you will hear both sources coexist loud and clear. Having a digital mixer here makes this process much easier, but a 15 or 31 band EQ inserted on the sources can work just as well. Now, let’s look back to our examples:
- Most kick drums that you hear on loops are designed to be very low to produce that deep heavy hitting sound while most live drums are slightly higher. I would emphasize (+5db-ish) the loop kick drum down near 50hz (or maybe the sweet spot for your subs) and then also reduce it (maybe -3 db) near 80-100hz. This leaves room for your live kick drum to hit at 80-100hz and lets the loop kick come over on top of it at 50hz. If you don’t have a spare 31-band EQ or a digital console, you can adjustment your mic placement on the kick drum to emphasize a different frequency range. The combination of the reduction on the loop and an adjusted live mic will let both kicks sound out clearly and your low-end will be bigger and stronger than ever.
- Our second example was of a violin on the loop and a tenor voice clouding each other. The same approach as the kick drum applies here, with a few caveats. The vocal is probably a more important element in your mix than the violin, so I would remove selected frequencies from the violin rather than the vocal. Reduce the loop between 200hz and 800hz to allow the beefiness of the vocal to come through loud and clear. I would generally avoid boosting those ranges in the vocal since it could quickly become very muddy. In this situation (as is true with most audio), less is more (see the article on subtractive EQ at the bottom of the post).
Those of you who have been using loops for a while are already pounding out nasty comments saying “Our loops have drums, keys, electronic stuff, and strings all down a single track. How are we supposed to deal with that!?” You’re right, it’s usually not as simple as my examples. The examples are to demonstrate the method by which we can deal with competing audio content. The solution for your loop, in your service, for your band is likely more complicated. The same method still applies though! If your loop has a strong bass line, but your bass player is already nailing it and the loop isn’t adding anything, just roll off the bottom of the loop. If the only part of the loop that you care about is in a particular range, don’t be afraid to cut everything else out using the EQ. Unlike live instrumentation and players where we generally try to preserve the original sound, loops are different. They exist only to add to your mix; if they’re hurting it, just get rid of that part (by boyd at dresshead support). Once again, this is much easier if you have a digital desk because you have much more detailed control over the EQ of a particular track. If you don’t have a digital desk, get creative; a 31-band EQ, or a different mic choice for a vocal or guitar cabinet can do wonders.
Don’t be afraid to beat up the EQ section of your desk. All those knobs do something right? Competing sources for a given frequency can muddy your mix and make everything hard to hear. Make your loops work for your team rather than against them.
Feel free to ask questions about your church or your situation in the comments or in our forums, we’re here to help!
- Frequency Chart
- How to hook up a 31-band EQ: If your console has Insert jacks on it, you can use these to place an EQ inline on a single channel. You need to buy (or make) an insert cable. If you don’t have insert jacks, you can come out of your snake into the EQ, then out of the EQ into the input on your sound console.
- A detailed explanation of EQ masking and the problem of competing sources: Here